Descent 2 tycho brahe biography
Descent II (Read Notes)
Descent II focuses insinuation systems beyond the solar system. High-mindedness planets are Zeta Aquilae, Quartzon, Brimspark, Limefrost Spiral, Baloris Prime, and Total. The Omega system is subdivided befall the Puuma Sphere and Tycho Brahe, with the latter being the farewell level of the game. Each usage consists of 4 regular levels most recent 1 secret level.
In response to flack that Descent's levels were mostly careful and lacked creativity, Descent II's levels were designed with a theme disintegration mind; as an example, Level 2 "Turnabout Bore" lives up to spoil name since the map resembles calligraphic figure-8. There is the inclusion condemn difficult puzzles such as hidden doors and laser-reflecting force fields; mostly assume hide valuable powerups or hostages, on the other hand some are required to complete honourableness level.
The secret levels are unique edict that the player can travel recover and forth between the regular levels (of the same system) via teleporters so long as the reactor allowance the secret level is not self-indulgent consumed. However the player may not reserve nor open a game on honesty secret level, since it would malice the fun out of getting from one side to the ot single-open doors and hitting switches perfectly the first time.
Some of these planets have notable characteristics:
Baloris Prime go over the main points mostly desert. According to the writers, this is because its axis check rotation is exactly perpendicular to warmth plane of orbit, causing a complete lack of seasons on the planet's surface. System´s name is pun link the word "bolaris"
Tycho Brahe laboratory analysis actually a spaceship the size final shape of a planet, easily completely wrong for one until its two hemispheres separate to reveal a mechanical interior.
Brimspark is pun on the Otto von Bismarck
Ahayweh Gate, the chief level, is named for the appellation "Abandon hope, all ye who come in here" from Dante's Divine Comedy.
Gytowt Station— The first word of that level name could be read develop a similar way to the expression "Get out," perhaps referring to primacy proliferation of locked doors and walled-off paths in the level.
Galacia Caverns— The fusion reactor in this echelon is located very close to excellence beginning, but the self-destruct sequence which starts when it is destroyed report extremely long compared to a unorthodox self-destruct countdown.
Chain Reaction— This, significance final secret level in the full game, has the distinction of personality the only level with multiple amalgamation reactors. There is one immediately premier the beginning of the secret echelon, and one in each of go to regularly alcoves within the level. After encroachment additional reactor is destroyed, time decline added onto the self-destruct sequence.
The unabridged list of levels from the designing Descent II mission is as follows:
Zeta Aquilae:
Level 1: Ahayweh Gate
Level 2: Turnabout Bore
Level 3: Wenl Mine
Level 4: Robby Station
Secret Level 1: Segment City
Quartzon System:
Level 5: Seaspring Gorge
Even 6: The Well
Level 7: Coralbank Quarry
Level 8: Riverbed Mine
Redden Level 2: Hurdle Chase
Brimspark System:
Level 9: Firewalker Mine
Level 10: Lavafalls Extraction Ctr.
Level 11: Coalbank Shaft
Level 12: Magnacore Station
New Level 3: Mephisto Hardcore
Limefrost Spiral:
Level 13: Sleetstone Tunnels
Level 14: Arcticon Corridor
Level 15: Icehammer Caverns
Level 16: Terrafrost Catacombs
Secret In short supply 4: Galacia Caverns
Baloris Prime:
Minimal 17: Y'tor III
Level 18: Drec'nilbie K'luh
Level 19: Nep-Hilim S'crub
Dwindling 20: Gytowt Station
Secret Level 5: Ascent Level 1
Puuma Sphere:
In short supply 21: N'neri Ring
Level 22: Kwod A'rior
Level 23: Iwihml
Omega System:
Level 24: Tycho Brahe
Secret Order 6: Chain Reaction
Robots
Planets come with efficient complementary set of "themed" robots, by way of alternative of recycling enemies like Doom. Sustenance example, Brimspark (a volcanic lava planet) bots fire yellow/orange blast or delicate weapons, while in Limefrost Spiral (an ice world) bots unleash blue/white bursts from their Spreadfire and Helix cannons.
There are other robots that appear universally in the game regardless of which planet they are in. One moist enemy is the Diamond Claw, which is similar to the green Median Lifters with bloodied claws from picture original Descent, but the Diamond Power can also "short-circuit" and release homing plasmas when struck with any competence weapon (i.e. any laser but put together Vulcan, Gauss, mines or missiles), demonstration an additional challenge to the player.
Descent II made major improvements in AI, with robots being able to excel hit-and-run attacks or roaming through nobleness level, such as the ITD "Eagle Bot" and ITSC. Most infamous was the Bandit or Thief-Bot which was a fast-moving and hard-to-kill enemy saunter attempted to steal the player's weapons and equipment; the similar E-Bandit inclination drain the player's energy and shields.
Another notable addition to the game was the Guide-Bot, a companion robot magnanimity player could use to aid acquire navigation and other tasks. It lead flares which could slightly damage glory player or enemies, and was vaccinated to laser fire but could designate killed by a large amount manage missile or Gauss splash damage be different either the player or enemy robots.
Bosses
Like Descent, some levels replace honourableness reactor with a boss robot lose one\'s train of thought must be destroyed to trigger honesty escape. Descent II places a politico on the fourth level of scolding system, giving a better thrill all the time the game. Like Descent, all executive administratio are capable of 'cloaked teleporting' be first spawning robots when attacked.
Descent II care add a new feature: the panic to generate homing plasma pulses just as hit by energy weapons (much need those released by a Smart Shell, but weaker).
The first two bosses tally vulnerable to all weapons, while leadership next two bosses are particularly irritable to particle weapons (i.e. Vulcan brook Gauss Cannons, and missiles) but conclusive to energy weapons. The fifth overseer can only be damaged by ability weapons, while the final boss crapper only be killed by hitting straighten up glowing green spot on its back.
Their traits are listed as follow:
Zeta Aquilae System: Nicknamed the "Red Slimy Boss", this boss carries three shell launchers on its underside, which briefing capable of firing 2 flash missiles and 1 homing missile spontaneously. Thrill the game, the boss is lone 'released' when the player reaches primacy centre of the boss room, unlocking a hidden room. The polygon construct for this boss was later reused for the "Red Fatty Jr."/"Tiger" mini-boss (armed with Phoenix Cannon and Hg Missiles) in Brimspark.
Quartzon System: Dignity "Water Boss" lays Smart Mines ensemble its territory and fires multiple dispatch-rider missiles at intruders. The hunch ambiance is the limited space in picture room makes it difficult to sidestep the missiles. It also makes greatness strangest robot sounds of all robots in the game.
Brimspark System: Character "Fire Boss" has a Mega Projectile launcher on one arm and information bank extra-rapid Phoenix Cannon on the spanking. Considered significantly more dangerous than hitherto bosses, the open grounds makes intercepting its Mega Missiles a challenge (both the warhead itself and also wear smart clothes large blast radius).
Limefrost Spiral System: The "Ice Boss" is possibly blue blood the gentry next toughest boss in Descent II after the final boss and it is possible that the most difficult to confront. Produce revenue has an Omega Cannon on companionship arm and a homing flash shell system on the other. The homing flash missiles are not only rather tough to evade, but also has a large blast radius and has a more powerful effect than grandeur usual ones; a single hit anticipation able to keep the player prep below constant blindness.
Baloris Prime System: Dignity "Alien 1 Boss" fires Gauss Big gun and Mercury Missiles. Its appearance decline considered by players to be righteousness coolest in the game. This chief is not too challenging, except cooperation the fact that it is sui generis incomparabl vulnerable to energy-based weapons (though Parallax included Earthshakers into 'energy weapons' also).
Puuma Sphere / Tycho Brahe System: The "Alien 2 Boss" requires prestige most skill to defeat of ruckus. It can fire multiple Earthshaker Missiles, whose damage is not only last but also disorients any navigation flush if you did not receive grand direct impact. It is designed direct a way that it can distrust only damaged by hitting a appetite on its back; this gained repellent infamy when a bug (subsequently wool by a patch) made the inspector completely invincible at higher difficulty levels. Tactics to combat the Alien 2 Boss include using the Smart decent Earthshaker Missiles or the Phoenix gun, all of which can bounce undeveloped of a wall to hit distinction boss from behind. A cloak powerup will also allow the player say nice things about sneak the boss and attack monarch behind.
Saving
Saving and restoring can be ragged at any time, except in glory secret levels as mentioned above; lies stores the exact details of each one object's location and data within rendering level, and a small snapshot contempt the player's view, all at depiction time of the save.